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Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Climbing a Wall

Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Climbing a Wall
English | FLV | 782 x 646 (1.211) | 03:22:00 | 1218.7 Mb

In this course we will build an animation of a character climbing over a wall from scratch, using techniques that can be implemented in any animation. Step by step, we'll create this climb while covering various techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, strengthening poses to get a more entertaining outcome, and we'll also learn how to work smarter by utilizing Animation Layers to tweak pre-existing animation non-destructively, so that by the end of this course, you'll have the knowledgebase you need to create animations quickly and proficiently.

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Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Ease In and Ease Out

Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Ease In and Ease Out
English | FLV | 782 x 646 (1.211) | 00:30:49 | 156.2 Mb

In this course, we will explore the animation principle of Ease In and Ease Out in 3ds Max. Why is Ease In and Ease Out so important? Do our characters always need to cushion in and out of their movements, or are there special cases where doing so will just not work? We will answer these questions as we cover tips and techniques for using this principle to help enhance the sense of authenticity in characters. By the end of this course, you will have a deeper understanding of the principle of Ease In and Ease Out, which will help your characters become more life-like to the viewer.

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Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Exaggeration

Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Exaggeration
English | FLV | 782 x 646 (1.211) | 00:35:17 | 188.7 Mb

This course will delve in the animation principle of Exaggeration in Max. The goal of this course is to give you a clearer understanding of what exaggeration is all about. We will explore various ways exaggeration can be implemented successfully. We'll also cover how and how not it should be used, which will, in turn, strength your ability as an animator as you use this principle to refine your work for a more entertaining end result.

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Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Pose to Pose and Straight Ahead

Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Pose to Pose and Straight Ahead
English | FLV | 782 x 646 (1.211) | 01:15:00 | 364.9 Mb

This course will delve in the animation principle of Pose to Pose and Straight Ahead in Max. The goal of this course is to, not only learn the differences between both Pose to Pose and the Straight Ahead approach of animation, but is also for you to learn the advantages of bridging the two methods together. We'll even look a different technique for animating with Pose to Pose than we've used in the past. That way you can find which workflow is more suitable for you. By the end of this course, you'll have a firm understanding of Pose to Pose and Straight Ahead, so that your animation skill-set can be expanded as you use this principle to rough-in and refine your work.

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Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Secondary Action

Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Secondary Action
English | FLV | 782 x 646 (1.211) | 00:13:17 | 84.5 Mb

This course will venture into the animation principle of Secondary Action in 3ds Max. What is Secondary Action? Is it another way of describing Follow-through and Overlap, or is it much more? Throughout this course, we will define Secondary Action and work through a variety exercises to help get the point across. By the end of this course, you will understand what the principle of Secondary Action boils down to, which will help you enhance your animations by adding an extra level of realism to your characters.

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Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Squash and Stretch

Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Squash and Stretch
English | FLV | 782 x 646 (1.211) | 00:23:42 | 143.8 Mb

This course will delve in the animation principle of Squash and Stretch in Max. The goal of this course is to provide you with a deeper understanding of what squash and stretch is all about. We'll cover everything from learning a technique for automating squash and stretch that computes fast, to exploring ways it can be used to add more flexibility to characters.

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Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Timing and Spacing

Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Timing and Spacing
English | FLV | 782 x 646 (1.211) | 00:26:27 | 145.4 Mb

This course will delve in the animation principle of Timing and Spacing in Max. Throughout this course, we'll define Timing and Spacing and work through a variety exercises to help get the point across. We'll even discuss techniques we can use to make sure our animations are Timed accurately. By the end of this course, you'll have a deeper understanding of the principle of Timing and Spacing, which will help you become a better animator.

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Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Follow-through and Overlapping

Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Follow-through and Overlapping
English | FLV | 782 x 646 (1.211) | 00:36:17 | 229 Mb

In this course, we will explore the animation principle of Follow-through and Overlapping in 3ds Max. What should be considered when animating Follow-through and Overlap? Can Follow-through be automated to save time? We will answer these questions as we cover techniques for using this principle to help add more realism to our animations. By the end of this course, you will be more knowledgeable of Follow-through and Overlapping Action, which will help you create more natural-looking animations.

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Video2brain: Color Efex Pro 3.0 (2010)

Video2brain: Color Efex Pro 3.0 (2010) | 794 Mb

Video2brain: Color Efex Pro 3.0 - The Nik plug-in for groundbreaking effects. Let your creativity run wild! The filters and effects offer unlimited possibilities to optimize your images or stylize, without any complicated masks, layers or selections.

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Galileo Design: Canon EOS 1000D. The Visual Camera Training (2009)

Galileo Design: Canon EOS 1000D. The Visual Camera Training (2009) | 583 Mb

Canon EOS 1000D. The visual camera-Training - This camera offers a full visual training manual for your Canon EOS 1000D. In words and pictures to learn from an experienced coach photo, what you should know about your camera. You will be guided through all the menus and functions, and learn them properly. Take a look at specifically how to operate the camera correctly and handle. With interactive picture views, you get a good feel for the settings of your camera. Whether ISO, aperture, color settings and much more - you will see a direct comparison, bring about what effect the various setting values. With this training you learn to control your camera correctly and can save a lot muehevolles try.

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Kelby Training: Creative Lighting

Kelby Training: Creative Lighting
English | MPEG-4 | 884x496 (16:9) | 01:26:00 | 696 Mb

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Lynda.com: Foundations of Photography Exposure (2010)

Lynda.com: Foundations of Photography Exposure (2010) | 2.4 Gb

Foundations of Photography Exposure - Arriving at the best exposure for a photo is part science and part art. In this tutorial, Ben Long helps photographers expand their artistic options by giving them a deep understanding of shutter speed, aperture, ISO, and all other critical exposure practices.

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Kelby Training: Corporate Photography

Kelby Training: Corporate Photography
English | .mov (QuickTime) | 854x480 (16:9) | 01:12:11 | 684 Mb

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Kelby Training: Wedding Photography - Stunning Off-Camera Flash

Kelby Training: Wedding Photography - Stunning Off-Camera Flash
English | .mov (QuickTime) | 483x480 (16:9) | 405 Mb

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Total Training: Adobe Fireworks CS5

Total Training: Adobe Fireworks CS5
English | Windows Media (.wmv) | 960x540 (16:9) | 05:15:00 | 661 Mb

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Total Training: Adobe Dreamweaver CS5 Essentials

Total Training: Adobe Dreamweaver CS5 Essentials
English | Windows Media (.wmv) | 960x540 (16:9) | 07:50:00 | 958 Mb

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Kelly L. Murdock - 3ds Max 2011 Bible (2010/PDF/ENG/DVD)

Kelly L. Murdock - 3ds Max 2011 Bible (2010/PDF/ENG/DVD)
Engish | PDF | ISBN: 978-0-470-61777-9 + DVD | Number of pages: 1315 | 1.14 GB
Genre: Elearning

Updated version of the bestselling 3ds Max book on the market.Used by more than 150,000 people, and the winner of more than 65 industry awards, 3ds Max is the world's most popular animation modeling and rendering software for film, television, video games, and design visualization. 3ds Max Bible is the world's most popular book for getting the most out of the software. Whether a novice looking to create something immediately using the Quick Start tutorial, or an experienced 3ds Max user who simply wants to check out the software's latest and greatest features, this update to the bestselling 3ds Max book on the market continues to be the most comprehensive reference on this highly complex application.

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Autodesk 3ds Max Techniques Collections

Autodesk 3ds Max Techniques Collections
Engish | 1024 x 768 | 8.32 GB
Genre: Elearning

This is a collection video training about Autodesk 3ds Max software provide powerful, integrated 3D modeling, animation, rendering, and compositing that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.

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fxphd C4D102  Introduction to Cinema 4D II

fxphd C4D102 Introduction to Cinema 4D II
Engish | 1152x720 | 29.7 fps @ 165 kbps | AAC 64 kbps 44,1 KHz | 1.56 GB

This course will complement the C4D101 course and further develop your skillset when working with Maxon's Cinema4D. Alongside the core Cinema4D concepts, the 102 course will include classes on using some of the popular modules available for Cinema4D, including Cloth, Sketch & Toon and MoGraph, as well as an introduction to using Bodypaint3D and understanding the concept of UV mapping and texture painting within the application. The classes will be both practical workshops and project based classes, further enhancing your experience of using the core Cinema4D application, Bodypaint3D and the available modules.

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CG Cookie - 2010 Blender Training Full Series (2 parts/2010/Eng)

CG Cookie - 2010 Blender Training Full Series (2 parts/2010/Eng)
MPEG-4 | 1280x720 | 30 fps 460kbps | AAC 92 kbps 44100 Hz | 10.89 GB

The official website of the water, so I am gag. This material is intended for beginners to learn Blender or wanting to move from the old version on the new Blender 2.5-2.6. In the first part (chapters 1-5) the author introduces the basics of the program, while the second part (chapters 6-12) is simulated step by step, textured, and rendered rigitsya militant girl named Kara.
Videolesson regarded as sufficiently high quality, understandable and useful, so I purchased from the manufacturer are listed in divine form, and posted on the tracker ... well, for example, to increase their own CHSV.

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